Rust: Pattern Matching, Mastering the Match Operator

In our previous post, we explored how to model custom data using Enums, allowing a value to be exactly one of several distinct variants. But once you have data locked inside an Enum, how do you extract it and make decisions based on it? You could use a long, messy chain of if and else if statements. However, Rust provides a tool that is elegant and powerful, it will change how you write logic, the match operator. ...

June 16, 2026 · Gregory Bryant

Rust: Structs and Enums, Modeling Custom Data

So far, we have worked with primitive data types: integers, booleans, and strings. While these are the building blocks of software, they are rarely enough to model real-world concepts on their own. If you are building an MMO server, a character is not just a String or a u32. A character is a complex entity with health, power reserves, a specific role, and an inventory. Managing all these distinct variables separately would quickly turn your code into an unreadable mess. ...

June 15, 2026 · Gregory Bryant

Rust: Ownership Explained, Memory Safety

If you have ever spent hours digging through Windows Error Reporting logs trying to decipher a sudden BEX64 crash, or watched an application completely lock up due to a mysterious memory access violation, you have been the victim of poor memory management. In traditional systems programming languages like C or C++, developers have to manually allocate and free memory. If they forget to free it, the program bloats and crashes (a memory leak). If they free it too early and try to use it again, the application violently terminates (a use-after-free error, often throwing that dreaded 0xc0000005 exception code). ...

June 9, 2026 · Gregory Bryant