Rust: Structs and Enums, Modeling Custom Data
So far, we have worked with primitive data types: integers, booleans, and strings. While these are the building blocks of software, they are rarely enough to model real-world concepts on their own. If you are building an MMO server, a character is not just a String or a u32. A character is a complex entity with health, power reserves, a specific role, and an inventory. Managing all these distinct variables separately would quickly turn your code into an unreadable mess. ...